Beacon

2012 · 核心规则(开始对局的最低要求)

Beacon

A fast, streamlined fantasy role-playing system built for simple character creation and flexible play. It uses streamlined stats and classes, a skill system shaped by how tasks are described, and a simple phased combat system with critical hit and fumble tables. Magic is powered by hit points and point-based spellcasting, while monsters use compact statistics and class advancement remains straightforward. The setting’s economy uses silver as its standard currency, and druids are presented as hedge-magic users rather than clerics.

等级制(获得经验值并升级)职业制(飞行员、巫师、科学家等)基于种族(玩家的种族/物种影响游戏玩法)

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。