By Any Means Necessary

2007 · 场景 / 冒险 / 模块

By Any Means Necessary

Players take on the roles of deniable assets handling jobs that call for unconventional solutions. Each assignment allows different approaches, while the choices made can lead to complications and trouble.

复杂性
4 / 5
技能型(购买或获得技能)基于点数(分配点数以获得技能、能力等)骰子(主要为 d6)

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。