Cargo

2008 · 场景 / 冒险 / 模块

Cargo

Winter, 1690. Off the coast of La Florida, warm and inviting waters conceal danger. A thirst for revenge turns an apparently calm voyage into a struggle for survival, leaving little time to rest. Designed for characters of Tiers 1 or 2.

基于点数(分配点数以获得技能、能力等)基于特质/面向(个性影响游戏玩法)爆炸骰(骰子可能“爆炸”并进行第二次掷骰)

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。