
玩家
这份记分表还没有翻译成你的语言,因此按套件原本的语言显示。
Coming of Age
日期| 玩家 A | 玩家 B | 玩家 C | 玩家 D | |
|---|---|---|---|---|
| Vital Experience Points | ||||
| Frustrations | ||||
| Goals | ||||
| Leftover elements | ||||
| 总分 | ||||
| 如果平分 | ||||
| Traits and Goals平局时数值高者获胜 | ||||
| Friendship平局时数值高者获胜 | ||||
总分最高者获胜。
ludoya.com每个类别如何计分
- Vital Experience Points
- Your VEP on the track
- Frustrations
- -3 per unresolved Frustration
- Goals
- 5 per Goal met, up to one per Trait played
- Leftover elements
- 1 per 3 unused Willpower, Motivation and Memory tokens
- Traits and Goals
- Most Trait and Goal tiles completed wins a tie
- Friendship
- Then the most Character tokens on your Friendship track