Communication Breakdown

2014 · 资料书(用于增强玩法的规则/选项)

Communication Breakdown

This book presents five short stories combining elements of horror, fantasy, cyberpunk, and non-genre fiction. Each story is followed by an analysis that identifies gameable ideas and translates them into Fate elements such as Situation Aspects, Character Aspects, Consequences, and Boosts. The examples can be used to create characters and campaigns, while demonstrating how to extract roleplaying material from fiction.

技能型(购买或获得技能)基于点数(分配点数以获得技能、能力等)基于特质/面向(个性影响游戏玩法)

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。