Communities

2008 · 资料书(用于增强玩法的规则/选项)

Communities

A guide for Game Masters designing urban areas for ancient, Dark Ages, medieval, Renaissance, and fantasy campaigns. It covers different types of communities, including villages, towns, cities, military bases, and plantations, along with regional and cultural influences on their development. Additional sections examine buildings, city fortifications, lighting, street conditions, areas above and below the streets, and potential disasters.

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。