Das Land, das Nicht Sein Darf (Midgard 5th Edition)

2026 · 场景 / 冒险 / 模块

Das Land, das Nicht Sein Darf (Midgard 5th Edition)

An adventure for mid-level characters in Moravod and Nahuatlan, forming the fourth part of the Karmodin campaign. Vampires have overcome their fear of sunlight and hunt openly. To find a way to stop the spreading plague, the adventurers must solve the mystery of the Seeing Key. It leads them from Geltin to the Belogora and the hidden ruins of Kuz Alhadur, where an ancient dwarven archive is said to preserve the wisdom of the ancestors. From there, the journey continues into the wilderness of Nahuatlan, where the group investigates the mystery of the Chalpeca and discovers a forbidden land in which the Lord of Time manipulates mortal destinies. Only his aid can undo the event that freed the vampires from the curse of the sun.

技能型(购买或获得技能)等级制(获得经验值并升级)随机属性生成(在角色创建时)

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。