Day in the Life: Gaming the Downtime

2013 · 资料书(用于增强玩法的规则/选项)

Day in the Life: Gaming the Downtime

A rules framework for resolving the non-combat periods between adventures through structured roleplaying activities. Players choose actions such as acquiring resources, crafting, exploring, investigating, negotiating, socializing, resting, or training, then receive tangible rewards and narrative consequences. Results can provide Adventure Cards, Bennies, information, contacts, and new plot hooks, while giving the GM opportunities to use character Hindrances. Designed for Savage Worlds campaigns, the system can also support other roleplaying games.

人数
0
等级制(获得经验值并升级)骰子(多种)基于点数(分配点数以获得技能、能力等)

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。