Designing and Running Adventures

2016 · 资料书(用于增强玩法的规则/选项)

Designing and Running Adventures

A collection of essays on designing and running fantasy role-playing adventures, based on articles from a gaming blog and revised for print. The material focuses on adventure structure, using random tables, encounter design, challenge balance, campaign themes, and practical game-mastering concerns. Examples draw on the Dungeon Crawl Classics system, while the underlying principles can be adapted to other role-playing games. The volume also includes discussion of monsters and the role of adventuring characters in the game world.

人数
0
基于种族(玩家的种族/物种影响游戏玩法)骰子(多种)等级制(获得经验值并升级)

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。