Designing Sci-Fi Scenarios

1990 · 资料书(用于增强玩法的规则/选项)

Designing Sci-Fi Scenarios

A mission-generation system for science-fiction role-playing games helps referees prepare scenarios when players need a different adventure. Playing cards and cross-referenced tables determine the who, what, when, where, and why of a scenario, along with patrons, objectives, adversaries, motives, finances, rivals, and unexpected plot twists. Guidelines cover adventure hooks, travel, dramatic encounters, climaxes, epilogues, and downtime events. The system is written for the Era Ten setting but can be adapted to other science-fiction campaigns.

等级制(获得经验值并升级)技能型(购买或获得技能)基于特质/面向(个性影响游戏玩法)

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。