Distinctions and Demerits

2004 · 资料书(用于增强玩法的规则/选项)

Distinctions and Demerits

This roleplaying supplement makes a character’s history matter mechanically. Training, origins, magical exposure, strange encounters, injuries, transformations, and other major experiences become part of the character alongside experience points, feats, and equipment. Characters gain lasting distinctions and demerits based on where and how they acquired their abilities, giving adventurers with different histories meaningful differences even when they have similar levels and gear.

人数
0
基于种族(玩家的种族/物种影响游戏玩法)骰子(主要为 d20)骰子(多种)

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。