Everyman

2006 · 场景 / 冒险 / 模块

Everyman

A collection of ordinary individuals for use in superhero campaigns, including bosses, reporters, police officers, students, teachers, assistants, associates, and other civilians. These characters can serve as Dependents, Hunteds, Rivals, Followers, Contacts, or people for heroes to encounter and interact with. The characters are organized into seven chapters covering workplaces, media, law enforcement, education, relationships with heroes and villains, and the wider population. A separate GM’s Vault provides information intended to remain hidden from players.

资料书(用于增强玩法的规则/选项)技能型(购买或获得技能)基于点数(分配点数以获得技能、能力等)骰子(主要为 d6)

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。