Everytown

2010 · 战役设定(游戏世界)

Everytown

A ready-made, customizable settlement for a Twilight: 2013 campaign, Everytown presents a survivor community that has endured the Last Year relatively intact. Locations are identified by their functions, while NPCs are described by their trades or positions, allowing the Game Master to adapt the setting to different locales and societies. The settlement provides a foundation for further adventures, with connected scenarios that can be used within the setting or added to another campaign.

复杂性
3 / 5
基于点数(分配点数以获得技能、能力等)基于属性/数值(STR、CON、PER 等)骰子(主要为 d20)

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。