Fiasco

2009 · 核心规则(开始对局的最低要求)

Fiasco

Players create and play out cinematic, small-time capers that spiral into disaster. The group builds a shared setup by choosing a playset (a time and place), establishing interlinked Relationships and Details with six-sided dice, and defining characters whose ambitions and poor decisions drive the story. The GM-less game proceeds through player-driven scenes in which characters pursue plans, make risky choices, and escalate conflicts. Outcomes are determined during scene play and a later resolution phase, producing messy endings of betrayal, violence, and regrets. Sessions run in a single sitting with no preparation required.

复杂性
2 / 5
9.5 来自 Ludoya骰子(主要为 d6)基于描述(更偏叙事而非骰子)无 GM(不需要主持人即可进行)

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
6
已记录对局
10
玩家
1h 5m
平均时长
8
收藏数

9.5/10

基于 2 条 Ludoya 评测

阅读评测并打分

规则问题

由 Ludoya 的规则助手根据规则书回答。

Do die colors matter when we choose relationships during setup?

No. For relationships, use only the die’s number; color is irrelevant at that point. (p. 1)

Who decides whether my scene goes well or badly?

For an Establish scene, you set up and play the scene, and the other players decide its outcome by giving you a white die for well or a black die for poorly. For a Resolve scene, the other players set up the conditions and you choose the die and ending. (p. 2)

When I get a die for a scene, do I change its number or keep using it right away?

Keep its number unchanged and put it on your Tilt Pile card; ignore it until the act is over. Continue drawing scene dice from the center of the table. (p. 3)

How many scenes does each player get before the Tilt?

Each act has two rounds, and each player takes one turn per round—so each player has two scenes in Act One before the Tilt. Act Two also has two rounds. (pp. 2–3)

What happens to the wild die in Act Two?

The last die is wild for color while you choose it, but once it goes on your Tilt Pile, it takes on its actual color again. (p. 3)

打开 Ludoya 的规则助手,它会阅读这款游戏的规则书。

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。