Gary Gygax's Insidiae

2004 · 资料书(用于增强玩法的规则/选项)

Gary Gygax's Insidiae

This guide to role-playing adventure design examines five core elements: backstory, antagonists, motives, locations, and plot. Each chapter builds on the previous one, providing ideas for characters, settings, dangers, and plot devices that can support adventures in any role-playing game. It also discusses game-mastering principles such as maintaining meaningful player choice, creating a sense of danger without certain doom, avoiding overly linear plots, and leaving room for ongoing campaigns.

复杂性
4 / 5
技能型(购买或获得技能)基于属性/数值(STR、CON、PER 等)等级制(获得经验值并升级)

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