Gradual Loss of Sanity

2012 · 替代规则(核心规则变体)

Gradual Loss of Sanity

A rules supplement for Dungeons & Dragons that models insanity as a gradual process rather than the result of a single magical effect or monstrous encounter. As sanity erodes over time, characters become more susceptible to episodes, and those episodes increase in severity.

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等级制(获得经验值并升级)基于种族(玩家的种族/物种影响游戏玩法)骰子(多种)

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。