GURPS Thaumatology

2008 · 资料书(用于增强玩法的规则/选项)

GURPS Thaumatology

This supplement presents a range of magic systems for fantasy campaigns using GURPS Fourth Edition. It expands spell-based magic with revised prerequisites, colleges, Magery, mana, energy sources, and adaptable spells, while adding clerical, ritual, ceremonial, spirit-mediated, runic, freeform, and inherent-power approaches. It also covers material magic, including alchemy, herbalism, enchantment, magical gadgets, free-willed items, and raw magic. Additional sections address occult concepts, combining different systems, running magic-focused games, and four example campaign frameworks. The GURPS Basic Set, Fourth Edition, is required; GURPS Magic is recommended but not required.

人数
0
复杂性
4 / 5
替代规则(核心规则变体)基于点数(分配点数以获得技能、能力等)技能型(购买或获得技能)基于属性/数值(STR、CON、PER 等)

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