How to Pitch,  Playtest & Publish

2008 · 非游戏书籍(但与角色扮演游戏相关)

How to Pitch, Playtest & Publish

A collection of essays on the practical aspects of game design, freelancing, playtesting, and publication. Professional designers discuss pitching ideas, developing play depth, challenging players, running effective playtests, designing adventures and items, maintaining freelance discipline, and working with editors. The essays also examine how playtesting shapes design, how accidental discoveries can improve a project, and how to create designs with lasting impact.

人数
0
复杂性
1 / 5
阅读(用于期刊、冒险书等)

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。