How to Write Adventure Modules that Don't Suck (Revised)

2017 · 非游戏书籍(但与角色扮演游戏相关)

How to Write Adventure Modules that Don't Suck (Revised)

This guide presents ideas from experienced role-playing game designers on creating effective encounters and adventure modules. It combines articles on encounter and adventure design with example encounters that illustrate the concepts in practice, providing a reference for new and developing game designers.

人数
0
阅读(用于期刊、冒险书等)

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek