Identity is All

2005 · 场景 / 冒险 / 模块

Identity is All

An introductory roleplaying scenario for newly created spanners, presenting a straightforward problem in a late-twentieth- or early-twenty-first-century setting. Players investigate the situation and begin thinking in four dimensions without dealing with Time Combat, narcissists, or other advanced elements. The lightly detailed scenario leaves locations, chronies, and several references for the Game Master to develop or adapt.

基于点数(分配点数以获得技能、能力等)骰子(主要为 d10)

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。