
2016 · 非游戏书籍(但与角色扮演游戏相关)
Journey
A system-agnostic guide for planning journey-based stories in tabletop roleplaying games. It outlines the three-act structure, including the key developments for the beginning, middle, and end, and explains what to prepare before and after creating a specific story blueprint. The framework can be used with any genre or setting.
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