Kaiju Shura

2011 · 场景 / 冒险 / 模块

Kaiju Shura

Players control giant monsters rampaging across a city grid, destroying buildings to score points. Starting positions and initiative are determined with dice, and each turn allows movement or an attack against a building. Attack rolls are compared with a target number; near misses reduce the target number, while wide misses can cost a die. Monsters may team up and divide points, or fight each other while earning reduced points from collateral damage. A bonus is awarded for destroying at least three of five designated pink areas. The highest score wins.

骰子(主要为 d6)基于特质/面向(个性影响游戏玩法)基于描述(更偏叙事而非骰子)

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。