Labyrinth of Madness

1995 · 场景 / 冒险 / 模块

Labyrinth of Madness

Players explore a multi-level, three-dimensional dungeon built from interlocking tiles and modular rooms. The game frames a Gothic-horror scenario in which a discovered scepter and a spreading curse draw a band of adventurers into a twisting, trap-filled labyrinth. Players move miniatures, reveal new chambers, recover items, disarm hazards, and resolve encounters with monsters and sanity-draining effects. Progression emphasizes spatial puzzles and tactical choices as the dungeon shifts and secrets are unveiled across levels, while cooperative and scenario-driven objectives determine whether the party can lift the curse and escape alive.

人数
0
复杂性
5 / 5
基于种族(玩家的种族/物种影响游戏玩法)骰子(多种)等级制(获得经验值并升级)

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。