Labyrinth of Madness

1995 · 场景 / 冒险 / 模块

Labyrinth of Madness

Players explore a multi-level, three-dimensional dungeon built from interlocking tiles and modular rooms. The game frames a Gothic-horror scenario in which a discovered scepter and a spreading curse draw a band of adventurers into a twisting, trap-filled labyrinth. Players move miniatures, reveal new chambers, recover items, disarm hazards, and resolve encounters with monsters and sanity-draining effects. Progression emphasizes spatial puzzles and tactical choices as the dungeon shifts and secrets are unveiled across levels, while cooperative and scenario-driven objectives determine whether the party can lift the curse and escape alive.

复杂性
5 / 5
基于属性/数值(STR、CON、PER 等)等级制(获得经验值并升级)职业制(飞行员、巫师、科学家等)

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规则问题

由 Ludoya 的规则助手根据规则书回答。

Which way do we follow the maze?

Follow the arrows from the one outlined in red to the arrow indicating the exit. Everyone plays at the same time. (p. 3)

How do I know which totem to grab?

Check the symbol on the back of the top card in the deck: in coloured-border mode, grab the totem matching the colour indicated by the exit arrow; in totem mode, grab the totem the exit arrow faces. (pp. 3–4)

What if the maze has no exit?

There are three special cards with no possible exit. The first player to yell “Totem” wins that maze card. (p. 4)

What happens if I grab the wrong totem?

If you touch or grab the wrong totem, you lose one card you’ve already won; that card is removed from the game. (p. 4)

Who wins the maze card?

The first player to grab the correct totem wins the maze card and places it in front of them. (p. 4)

How many cards do I need to win the game?

The first player to win seven cards wins the game. (pp. 3–4)

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。