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2015 · 场景 / 冒险 / 模块

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An introductory adventure for The Strange begins on Earth before sending the characters to Ruk, a recursion of mad science. The scenario starts with the action and provides encounters suited to beginning players. Timing alerts and guidance help convention GMs adjust the depth of encounters to fit the remaining session, while home groups can run the adventure at a more flexible pace.

技能型(购买或获得技能)基于特质/面向(个性影响游戏玩法)基于属性/数值(STR、CON、PER 等)

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。