Rules of the Swift

2010 · 场景 / 冒险 / 模块

Rules of the Swift

In the conclusion of the Devil We Know campaign arc, characters investigate the mass abduction of Swift Prison’s residents in Cassomir. Working with an Aspis agent, they explore the empty prison and tunnels beneath the city to uncover a connection to an earlier kidnapping and confront the source of the trouble in a hidden grotto. Designed for Pathfinder Society play, the scenario supports 1st- to 7th-level characters.

基于属性/数值(STR、CON、PER 等)等级制(获得经验值并升级)职业制(飞行员、巫师、科学家等)

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。