Sanity

2016 · 资料书(用于增强玩法的规则/选项)

Sanity

A post-traumatic stress system for a roleplaying game set in a world shaped by conflict. As characters endure traumatic events, their mental state deteriorates and they begin to suffer lasting psychological effects. These preview rules are intended for use with the upcoming No Man’s Land book and the Sundered Epoch: Generations RPG.

技能型(购买或获得技能)骰子(主要为 d6)基于属性/数值(STR、CON、PER 等)

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。