See No Evil

1999 · 场景 / 冒险 / 模块

See No Evil

Between adventures, work has dried up and resources are running low. Players take on guard duty for a merchant, earning a living through an uneventful week while waiting for their next adventure.

基于属性/数值(STR、CON、PER 等)等级制(获得经验值并升级)职业制(飞行员、巫师、科学家等)

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。