Should Have Stayed at Home

2024 · 场景 / 冒险 / 模块

Should Have Stayed at Home

A collection of deliberately dull and disappointing dungeons for fantasy roleplaying games. These anti-dungeons avoid balanced challenges, exciting encounters, and plentiful treasure, creating locations where the choice of adventure may matter very little.

人数
0
基于种族(玩家的种族/物种影响游戏玩法)骰子(多种)等级制(获得经验值并升级)

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。