Ten.

2019 · 场景 / 冒险 / 模块

Ten.

A short, closed-circle horror scenario for one keeper and two players. The characters awaken together in a room containing only a vending machine and a locked door. The machine has two rows of five finger-sized holes instead of a coin slot, and a key needed to escape is offered inside. The scenario is designed to conclude in about an hour. It includes graphic body mutilation, a high risk of permanent injury, and the possibility of player-versus-player conflict.

人数
0
基于属性/数值(STR、CON、PER 等)随机属性生成(在角色创建时)技能型(购买或获得技能)

关于这款游戏

设计
美术
出版社

扩展适用于

在 Ludoya 中查看

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。