Thieves' Guild VII

1982 · 战役设定(游戏世界)

Thieves' Guild VII

This volume presents two fantasy theft scenarios. In one, players infiltrate the smithy of the dwarf Vultar to identify and steal one of two magnificent swords, Windchime or Justiciar, while avoiding discovery. In the other, they track a traveling caravan and determine which traveler possesses the arcane Claw of Frithnath, completing the mission within ten days and keeping the theft unnoticed. The volume also expands rules for bows and lockpicking, and introduces inborn abilities that distinguish individual characters.

复杂性
2 / 5
场景 / 冒险 / 模块技能型(购买或获得技能)等级制(获得经验值并升级)骰子(主要为 d20)

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。