Three-Pillar Experience

2017 · 资料书(用于增强玩法的规则/选项)

Three-Pillar Experience

An alternative experience system for fifth edition fantasy roleplaying that recognizes the three pillars of play: exploration, social interaction, and combat. It simplifies experience tracking by combining rewards for these activities with elements of milestone-based advancement, giving each part of an adventure a role in character progression.

技能型(购买或获得技能)基于点数(分配点数以获得技能、能力等)基于属性/数值(STR、CON、PER 等)

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。