Treasure

2010 · 资料书(用于增强玩法的规则/选项)

Treasure

A system for generating treasure that goes beyond the usual gold, gems, and magic items. It focuses on historically grounded finds such as art, goods, and furnishings, with tables that account for an area’s danger and the expected power level of the group. Random generation helps create varied, setting-appropriate rewards without heavily favoring particular characters or introducing disproportionately powerful items. The guidelines are designed for AD&D but can be adapted to other fantasy campaigns using standard gold-piece values.

人数
0
替代规则(核心规则变体)等级制(获得经验值并升级)基于种族(玩家的种族/物种影响游戏玩法)基于属性/数值(STR、CON、PER 等)

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek