Vade Mecum: the CthulhuTech Companion

2008 · 资料书(用于增强玩法的规则/选项)

Vade Mecum: the CthulhuTech Companion

Set during the Aeon War in 2085, this supplement expands a world threatened by alien armies, hidden cults, arcane crimes, and corruption within the New Earth Government. It introduces the xenomixed offspring of Humans and Nazzadi, the otherworldly Whites, and organizations including the Federal Security Bureau and Office of Internal Security. The book adds five professions, psychic powers, magical rituals, dream-based magic, optional Framewerk rules, new machines and aquatic mecha, Tagers, horrors, and story starters. It also includes short fiction and options for playing unusual characters such as para-psychics, Zoners, and ghouls. Requires the core storytelling game and is intended for mature audiences.

复杂性
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基于属性/数值(STR、CON、PER 等)技能型(购买或获得技能)基于种族(玩家的种族/物种影响游戏玩法)

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。