Voodoo

1992 · 场景 / 冒险 / 模块

Voodoo

This 128-page expansion for the second edition of Chill explores both fictionalized “Hollywood” voodoo and vodoun, the religious practice from which it originates. It adds new powers, Disciplines of the Art, the Evil Way, and Powers of Twilight, a new type of power. The book also includes the scenario Drums in the Night, in which four to six experienced members of SAVE confront a voodoo cult in their own hometown.

资料书(用于增强玩法的规则/选项)技能型(购买或获得技能)基于特质/面向(个性影响游戏玩法)骰子(百分位)

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。