Whitehack

2013 · 核心规则(开始对局的最低要求)

Whitehack

A compact fantasy role-playing game with old-school roots and a hybrid ruleset. Characters are defined by one of three classes, along with groups representing species, vocations, and affiliations. Unified saving throws, task rolls, auctions for extended contests, and rules for death and healing cover common challenges. Magic uses vocations, miracle wording, and hit point costs, while combat supports grids and miniatures or theater-of-the-mind play. The referee section includes guidance on campaigns and adventures, with more than 80 monsters, artifact advice, an example campaign, two introductory adventures, and sample characters.

复杂性
2 / 5
基于属性/数值(STR、CON、PER 等)等级制(获得经验值并升级)职业制(飞行员、巫师、科学家等)

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。