
2006 · 资料书(用于增强玩法的规则/选项)
Wounds, Bruises, and Blood: A Rules Option
An optional injury system for gritty, low-fantasy roleplaying games replaces simple hit-point tracking with individual wounds. Each injury may bleed, reopen under the stress of combat, or require extended care, while magical damage can continue to worsen if untreated. Bludgeoning attacks may cause bruising, broken bones, and reduced strength or flexibility. Each wound heals separately, with serious injuries taking days or weeks to recover. Optional rules allow the game master to adjust the level of detail, while keeping record keeping to a minimum.
技能型(购买或获得技能)基于属性/数值(STR、CON、PER 等)等级制(获得经验值并升级)
免费,支持网页、Android 和 iOS
用 Ludoya 玩 Wounds, Bruises, and Blood: A Rules Option
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。
