Wraith: The Oblivion (2nd Edition)

1996 · 核心规则(开始对局的最低要求)

Wraith: The Oblivion (2nd Edition)

Players take the roles of recently dead souls trapped between life and the Afterlife, struggling with unfinished emotions, personal obsessions, and the pull of oblivion. Play centers on collaborative storytelling: players define characters’ passions and fetters, manage a two-sided psyche of will and self, and confront both internal spectres and external antagonists called Spectres and the Tempers. Scenes resolve through dice pools and story-based consequences as characters pursue goals, resist their Shadow, and negotiate with otherworldly powers. The game emphasizes mood, moral conflict, and long-term character decline as players explore themes of attachment, loss, and the choice to hold on or let go.

人数
0
复杂性
3 / 5
战役设定(游戏世界)基于点数(分配点数以获得技能、能力等)基于种族(玩家的种族/物种影响游戏玩法)基于属性/数值(STR、CON、PER 等)

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3
收藏数

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。