Bloom Town

2019 · Städtebau

Bloom Town

Die Spieler schlüpfen in die Rolle von Architekten, die ein Viertel wiederbeleben, indem sie auf ihren eigenen Stadtplänen eine Mischung aus Büros, U-Bahnen, Parks, Häusern und Geschäften platzieren. In jeder Runde legen die Spieler Plättchen aus, sammeln sofort Punkte für neu platzierte Plättchen und für ausgelöste Neubewertungen durch Platzierungsmuster, und füllen dann verfügbare Plättchen aus einem zentralen Town Square anhand des gerade gebauten Symbols auf. Das Spiel geht weiter, bis eine festgelegte Anzahl an Gebäudestapeln aufgebraucht ist; danach entscheidet die Endwertung über den Sieger.

Spieler
2–4 am besten mit 2
Spielzeit
30–40 Min.
Alter
8+
Komplexität
1,8 / 5

Wo kaufen

Shop-Preise und gebrauchte Exemplare, täglich geprüft.

Alle Preise in Ludoya vergleichen
Tiefstpreis, letzte 12 Monate22,50 € – 28,50 €

An Ludoyas Tischen

Alle Statistiken in Ludoya
41
Erfasste Partien
46
Spieler
31m 48s
Durchschnittliche Partie
14
In Sammlungen

6,2/10

aus 10 Ludoya-Rezensionen

  • Evan5,9

    A short city building game. You start with a board full of icons and a hand of 2 tiles. On your turn you place a tile, score it according to it's criteria, then draw a new tile from the display where the display slot is the same as the icon on the square you placed your tile into. If you cover a space with green grass, you can choose to either score that tile a second time, or take an additional turn. As the game progresses, special scoring tiles become revealed. When the second of a type comes out, each player re-scores the matching type of building. If only one of a type has been revealed so far, you have the option of throwing away your ability to preform green grass bonus actions to force an additional scoring for the type of your choice. In addition to this, at the end of the game, you initiate another bonus scoring for one of the two types of tiles left in your hand. I'm uncertain how to feel about this game. The ebb and flow of things is a little difficult to predict. You might spec into blue tiles, and want to wait until you have enough in play to initiate your once per game extra scoring, but then between turns the second blue bonus tile flips, and you miss your opportunity. The pacing is fast and this luck element can be a little high, but I suppose that's the reason to have a diverse set of features. It's interesting and I'd like to see more, however I don't know if it's going to compete in a crowded genre of quick city tile games. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :nostar: Low or mitigatable luck elements :star::star::star::nostar::nostar: Raw enjoyment

  • SrCornelius7,5

    Local

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