La Granja: No Siesta

2016 · Dados

La Granja: No Siesta

En cada ronda, los jugadores tiran un conjunto de dados y los seleccionan por turnos hasta que todos tengan al menos tres dados para registrar en su hoja de puntuación. Los resultados de los dados representan recursos, ayudantes y acciones de construcción de graneros que los jugadores tachan o marcan para conseguir puntos, mientras que contratar ayudantes otorga habilidades especiales de un solo uso. Durante la partida avanza un marcador de siesta; cuando un jugador lo completa, la partida termina y gana quien tenga más puntos de victoria por recolectar recursos y usar eficazmente a sus ayudantes.

Jugadores
1–4 mejor con 2
Duración
30–45 min
Edad
10+
Complejidad
2,2 / 5
5,4 en LudoyaAgriculturaSelección abiertaLanzamiento de dadosPapel y lápiz

Sobre el juego

En las mesas de Ludoya

Todas las estadísticas en Ludoya
64
Partidas registradas
42
Jugadores
24m 37s
Partida media
17
En colecciones
2
En listas de deseos

5,4/10

de 10 reseñas en Ludoya

  • Garfield5,0

    #DiceRolling I really don't know if I should like it or not. [c] Theme: ☆☆☆☆☆ <!-- size 7]No --> Gameplay: ★★☆☆☆ <!-- size 7]Roll dice, choose dice, tick a checkbox --> Interaction: ★☆☆☆☆ <!-- size 7]Not much --> Artwork: ★★☆☆☆ <!-- size 7]Nothing special --> Luck: ★★★☆☆ <!-- size 7]Dice rolling, but you can manipulate them --> Strategy: ★★★☆☆ <!-- size 7]Simple ones --> Components: ★★★☆☆ <!-- size 7]Ok --> Play duration: ★★☆☆☆ <!-- size 7]A little bit too long for what it is --> Easy to teach: ★★★★☆ <!-- size 7]Easy --> Setup time: ★★★★★ <!-- size 7]Almost none --> No downtime: ★★★★★ <!-- size 7]Almost none --> Replay value: ★☆☆☆☆ <!-- size 7]Everytime the same --> [/c]

  • Evan4,6

    This is a nice somewhat meaty dice-drafting roll-and-write filler game. In essence, the staring player rolls all the dice, then takes one. Each player going clockwise then drafts one of the dice until only one remains. Then players use wooden disks to mark what they got from the dice, with everyone getting whatever was on that last die automatically. Once this is done, players use pencils to fill in boxes on their farm sheet assigning the resources to the different paths. When a path is completely full, they unlock either points or a special bonus depending on what route they took. The game has two central boards, one of which customizes your endgame victory point conditions, the other of which acts as the game timer with the game ending when one player takes enough hat results on the dice to reach the end of the track. Probably the bet roll-and-write game I've played, but it just felt like it was missing some key magic for me to bring this past 5 plays. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

Lee las reseñas y valóralo

Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.