Massive Darkness

2017 · Miniaturas

Massive Darkness

Players take on heroic characters exploring a dark, monster-filled dungeon in a cooperative campaign. Each player selects a hero and a class, customizes skills with XP, and develops a build that evolves over successive quests. Combat and enemy behavior are handled by the game system rather than a game master; monsters spawn in varying roles (minions, agents, roaming monsters, bosses) and can occasionally appear as Guardians that wield equipment which can be recovered as loot when defeated. Play focuses on combat, searching for treasure, stealthing through dark areas, and tactical use of skills and items as the party advances through scenarios.

Jugadores
1–6 mejor con 4
Duración
120 min
Edad
14+
Complejidad
2,6 / 5
6,9 en Ludoyadesde 119,95 €AventuraCombateLanzamiento de dadosGestión de la manoTablero modular

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En las mesas de Ludoya

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47
Partidas registradas
49
Jugadores
2h 17m
Partida media
30
En colecciones
6
En listas de deseos

6,9/10

de 17 reseñas en Ludoya

  • Fernando7,0

    Media partida. Un juego de mazmorras, muy al estilo Zombicide. Jugamos media partida porque llevábamos un par de horas o 3 de partida y todavía nos faltaba la mitad del mapa. Éramos 6 jugadores y se hizo demasiado largo... supongo que a 3-4 jugadores sería mucho mejor. Le pongo un 7 porque no pintaba mal, con personajes que van subiendo de nivel y desbloqueando nuevas y mejores habilidades que poder aprender. Quedo a la espera de probarlo bien, aunque el precio es un poco desorbitado.

  • phoenix40317,2

    It really is Diablo The Boardgame. Looting, leveling and bashing monsters. We really like the components of this game. The minis and all the other stuff are great. Gameplay is light, easy to learn and fun. We didn't try the campaign mode yet. Some minor criticism is that the number of classes and hero types (tank, range dd, melee dd, magic dd and healer) doesn't seem very well balanced. If I remember correctly there are 2 range dds, 2 healers (which are basically useless) and maybe 4 magic users. The remaining 13 heroes are melee dds or tanks. also out of 9 classes there is 1 ranged dd, 2 magic users, rest melee dds or tanks. This could have been balanced better so all the melees don't have to fight over weapons so much. The dice chucking combat also makes combat very random. You can do anything from 0 to 15 dmg and get the same from monsters. Getting hit almost certainly kills heroes at the start of the game while at the end you basically just one-shot everything.

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Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.