
1985 · Ciencia ficción
BattleTech
Comanda imponentes máquinas de guerra bípedas y otras unidades en un mapa con hexágonos o sin hexágonos en un wargame táctico de ciencia ficción. Los jugadores despliegan uno o varios Mechs (y opcionalmente vehículos, aeronaves, infantería y battle armor), gestionan el movimiento, el alcance de las armas, la generación de calor y las ubicaciones de los impactos, y resuelven el combate a distancia y cuerpo a cuerpo. Los juegos usan diseños pregenerados o permiten la construcción personalizada de Mechs, con escenarios respaldados por hojas de mapa, hojas de registro y technical readouts específicos de cada era. Los reglamentos cubren el combate básico de Mechs, el juego de armas combinadas y opciones avanzadas para la construcción de unidades, reglas aeroespaciales y juego de campaña.
- Jugadores
- 2–4 mejor con 2
- Edad
- 12+
- Complejidad
- 3,4 / 5
Sobre el juego
Expansiones
Verlas en Ludoya
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Classic BattleTech Field Manual: Mercenaries Revised2005
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BattleTech Record Sheets Volume Five: Vehicles1992
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BattleTech Record Sheets Volume Four: Assault 'Mechs1990
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BattleTech Record Sheets Volume Three: Heavy 'Mechs1990
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BattleTech Record Sheets: 3055 & 30581996
BattleTech: Star League Command Lance2024
Battletech: Battlefield Support – Heavy Battle & Sweep Lances2025
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BattleTech: The Falcon and the Wolf1995
MechWarrior: Unbound1991
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BattleTech: Record Sheets – 3025 & 30261996
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Classic BattleTech Field Manual: Updates2003
BattleMech Recognition Cards1993
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BattleTech: Recognition Guide – IlClan Volume 232021
BattleTech: Recognition Guide – IlClan Volume 262022
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BattleTech: Recognition Guide – IlClan Volume 282022
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BattleTech: Turning Points – Tyrfing2020
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BattleTech: Experimental Technical Readout – Primitives V2016
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BattleTech: Legends II2025
BattleTech: Operational Turning Points – Death to Mercenaries2010
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BattleTech: Recognition Guide – IlClan Volume 312023
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BattleTech: Experimental Technical Readout – Boondocks2010
BattleTech: Experimental Technical Readout – Mercs2009
BattleTech: Historical Turning Points – Glengarry2010
BattleTech: Historical Turning Points – Mallory's World2011
BattleTech: MapPack – Volcanic2026
BattleTech: Operational Turning Points – Capellan Crusades2015
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BattleTech: Alpha Strike – Dropships and Small Craft Cards2021
BattleTech: Clan Spaniel Sourcebook2024
BattleTech: Experimental Technical Readout – Boondoggles2013
BattleTech: Experimental Technical Readout – Davion2010
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BattleTech: Experimental Technical Readout – Gunslingers2014
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BattleTech: Experimental Technical Readout – Primitives vol 12010
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BattleTech: Experimental Technical Readout – Republic vol 22015
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BattleTech: MapPack – Desert Hills2013
BattleTech: MapPack – Open Terrain 12013
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BattleTech: MapPack – Scattered Woods2013
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BattleTech: Savannahs Large Lakes/Box Canyon Battlemat2025
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BattleTech: Touring the Stars – Valencia2020
BattleTech: Turning Points – Foster2022
BattleTech: Turning Points – Orbisonia2018
BattleTech: Alpha Strike – 3039 and 3050 Cards2015
BattleTech: Alpha Strike – Mercenaries Cards2016
BattleTech: Battleforce – MapPack2013
BattleTech: Dark Age Turning Points – Liao2011
BattleTech: Dark Age Turning Points – Vega2011
BattleTech: Experimental Technical Readout – ComStar2012
BattleTech: Experimental Technical Readout – Corporations2010
BattleTech: Experimental Technical Readout – Kurita2010
BattleTech: Experimental Technical Readout – Marik2011
BattleTech: Experimental Technical Readout – Most Wanted2015
BattleTech: Experimental Technical Readout – Periphery2011
BattleTech: Experimental Technical Readout – Pirates2010
BattleTech: Experimental Technical Readout – Primitives vol 32012
BattleTech: Experimental Technical Readout – Primitives vol 42014
BattleTech: Experimental Technical Readout – RetroTech2011
BattleTech: Experimental Technical Readout – Royal Fantasy2014
BattleTech: Experimental Technical Readout – Steiner2011
BattleTech: Experimental Technical Readout – Succession Wars2012
BattleTech: Field Report 2765 – AFFS2014
BattleTech: Field Report 2765 – DCMS2013
BattleTech: Field Report 2765 – FWLM2014
BattleTech: Historical Turning Points – New Dallas2013
BattleTech: MapPack – Box Canyon2013
BattleTech: MapPack – Rolling Hills 12013
BattleTech: MapPack – Rolling Hills 22013
BattleTech: Objectives – Lyran Alliance2012
BattleTech: Operational Turning Points – Widowmaker Absorption2014
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BattleTech: Spotlight On Unending Faith2018
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BattleTech: Technical Readout – 3145 Republic of the Sphere2013
BattleTech: The Wars of Reaving – Supplemental2012
BattleTech: Touring the Stars – Bob2016
BattleTech: Touring the Stars – Braunschweig2020
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BattleTech: Experimental Technical Readout – The Clans2011
BattleTech: Field Report 2765 – LCAF2014
BattleTech: HexPack – Promotion 12011
BattleTech: Historical Turning Points – Antallos2012
BattleTech: Jihad Turning Points – Hesperus II2013
BattleTech: Objectives – Capellan Confederation2011
BattleTech: Objectives – Draconis Combine2011
BattleTech: Objectives – Federated Suns2011
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BattleTech: Objectives – The Clans2013
BattleTech: Objectives – The Periphery2012
BattleTech: Spotlight On Hellion Keshik2022
BattleTech: Spotlight On Holt's Hilltoppers2018
BattleTech: Spotlight On Stone's Trackers2016
BattleTech: Spotlight On The Crazy Eights2020
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BattleTech: Technical Readout – 3145 Federated Suns2013
BattleTech: Technical Readout – 3145 Free Worlds League2013
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BattleTech: Technical Readout – 3145 The Clans2013
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BattleTech: Touring the Stars – Bone Norman2016
BattleTech: Touring the Stars – Butte Hold2016
BattleTech: Touring the Stars – Inglesmond2016
BattleTech: Touring the Stars – Ionus2016
BattleTech: Touring the Stars – Iron Land2016
BattleTech: Touring the Stars – Lone Star2016
BattleTech: Touring the Stars – Manassas2016
BattleTech: Touring the Stars – McEvedy's Folly2016
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BattleTech: Touring the Stars – Old Kentucky2016
BattleTech: Touring the Stars – Promised Land2016
BattleTech: Touring the Stars – Regis Roost2018
BattleTech: Touring the Stars – Rocky2022
BattleTech: Touring the Stars – Stotzing2018
BattleTech: Touring the Stars – Tortuga Prime2018
BattleTech: Touring the Stars – Wynn's Roost2017
BattleTech: Alpha Strike – Kurita Cards2016
BattleTech: Dossiers – Jason Zaklan2011
BattleTech: Dossiers – Lamenkov's Liability2010
BattleTech: Dossiers – The Bounty Hunter2012
BattleTech: Dossiers – Youling Zhanshi2011
BattleTech: Field Report 2765 – Periphery2014
BattleTech: Gothic – Salvage Box2025
BattleTech: Historical Turning Points – Tortuga2015
BattleTech: Turning Points – Oliver2025
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BattleTech Tactical Manual1992
BattleTech: MechCommander's Handbook2025Se juega con
Verlas en LudoyaEn las mesas de Ludoya
Todas las estadísticas en Ludoya- 34
- Partidas registradas
- 17
- Jugadores
- 2h
- Partida media
- 13
- En colecciones
- 1
- En listas de deseos
7,0/10
de 15 reseñas en Ludoya
Que recuerdos.... CABEZAAAAAAAAA!!!!! o CRITICOOOOO!!!!!!!!
Próximos eventos con este juego
Todos los eventosDudas de reglas
Respondidas a partir del reglamento por el asistente de reglas de Ludoya.
¿Cómo determino la línea de visión? ¿El terreno u otros 'Mechs bloquean el fuego?
Comprueba la LdV usando la elevación de los hexágonos y el terreno intermedio: los bosques ligeros = 1 punto, los bosques densos = 2 puntos, y tres o más puntos de bosques intermedios bloquean la LdV; el agua bloquea la LdV y los 'Mechs intermedios no tienen ningún efecto. La cobertura parcial oculta, pero no bloquea la LdV. (consulta la p. 16)
¿Puedo disparar en cualquier dirección? ¿Cómo funcionan los arcos de disparo, los giros del torso y el cambio de orientación de los brazos?
Solo puedes disparar las armas dentro de sus arcos de fuego (frontal/izquierdo/derecho/trasero); los giros del torso cambian los arcos de fuego de la parte superior del cuerpo durante ese turno, y hacer retroceder (invertir) los brazos permite que las armas montadas en los brazos usen el arco trasero en lugar de sus arcos normales. Las armas montadas en la parte trasera solo disparan dentro del arco trasero, y no puedes girar el torso e invertir los brazos en el mismo turno; declara estas opciones durante la declaración de ataques. (consulta las págs. 16–17)
¿Qué pasa cuando mi 'Mech acumula calor? ¿Hay penalizaciones o se apaga?
Lleva el control del calor en la Escala de Calor: al alcanzar ciertos umbrales sufres penalizaciones al movimiento y a las tiradas para impactar con armas, y en los umbrales de apagado debes hacer una tirada para evitar un apagado automático; un apagado deja al 'Mech inmóvil y desactiva la mayoría del equipo hasta que se reinicia. Los disipadores de calor y el agua disipan calor en cada Fase de Calor. (consulta las págs. 39–40)
¿Cuándo tengo que hacer tiradas de Habilidad de Pilotaje (PSR) y qué pasa si fallo una?
Las PSR son necesarias para eventos como caídas, recibir 20+ puntos de daño en una fase, perder actuadores de pierna/pie, ciertos movimientos (saltos/ponerse de pie en terreno difícil) y más; tira 2D6 contra tu Habilidad de Pilotaje más los modificadores. Fallar una PSR normalmente significa que el 'Mech cae (o sufre la consecuencia indicada), y los 'Mechs inmóviles o inconscientes fallan automáticamente. (consulta las págs. 42–43)
¿Cómo se aplica el daño: primero al blindaje o a la estructura interna? ¿Y cuándo ocurren los impactos críticos?
Aplica el daño primero a la armadura de la localización; una vez agotada la armadura, el daño adicional pasa a la estructura interna, y cualquier daño a la estructura interna puede provocar tiradas de impactos críticos (usa la tabla Determinar impactos críticos). Si una localización es destruida, el daño adicional se transfiere hacia el interior según las reglas de transferencia de daño y la munición puede explotar; los efectos de los impactos críticos se aplican a medida que se resuelven. (consulta las págs. 32–34)
¿Cómo resuelven las armas de misiles (SRM/LRM) los múltiples misiles? ¿Tiro para impactar por cada misil?
Tira en la Tabla de Impactos de Racimo para determinar cuántos misiles impactan realmente; los SRM resuelven una tirada de localización de impacto por cada misil que impacte, mientras que los LRM agrupan los impactos en lotes de 5 misiles y tiras una localización de impacto por cada 5 misiles (si sobra alguno, forma un lote más pequeño). Resuelve cada impacto/grupo por separado al aplicar el daño. (consulta las págs. 25–26)
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