Nova Luna

2019 · Rompecabezas

Nova Luna

Los jugadores toman losetas de una rueda compartida y las añaden a su propio tableau, creando tareas y patrones de adyacencia de colores para cumplir requisitos. Cada loseta introduce una o más tareas; completar una tarea requiere rodearla con losetas de colores específicos y permite al jugador colocar una ficha de marcador sobre esa tarea. Los jugadores deben planificar con antelación, ya que cada loseta colocada crea nuevas tareas y oportunidades. Los turnos giran en torno a seleccionar una loseta de la rueda, colocarla y resolver cualquier tarea completada. La partida termina cuando un jugador ha colocado todos sus marcadores.

Jugadores
1–4 mejor con 2
Duración
30–60 min
Edad
8+
Complejidad
1,9 / 5
6,9 en Ludoyadesde 24,42 €Estrategia abstractaColocación de losetasJuego en solitario / SolitarioRondel

Sobre el juego

Fotos de mesas de Ludoya

Todas las fotos en Ludoya
  • Nova Luna sobre la mesa, foto de Sir_Tim
  • Nova Luna sobre la mesa, foto de Jordi
  • Nova Luna sobre la mesa, foto de Jordi
  • Nova Luna sobre la mesa, foto de Dani Gómez
  • Nova Luna sobre la mesa, foto de Sir_Tim

En las mesas de Ludoya

Todas las estadísticas en Ludoya
1417
Partidas registradas
743
Jugadores
26m 40s
Partida media
185
En colecciones
25
En listas de deseos
2
En preventa

6,9/10

de 80 reseñas en Ludoya

  • Daniel García Cruz6,0

    Juego del cansino Uwe con aires de Patchwork donde deberemos colocar fichitas según vayamos cumpliendo objetivos de losetas.

  • Daniel6,5

    Ludoteca Mama

  • Evan5,9

    Players move their pawns around the time wheel a number of steps equal to the number on the tile they take from the three tiles in front of the moving tile selection marker, then they add the tile to their play area, just like in the game patchwork. Each tile has a color, and a number of circles on it, each with some number of smaller colored orbs. When a tile in your area is surrounded by tiles of the colors printed in the orbs of one of your circles, you cover it with a disc. The goal of the game is to be the first player to run out of discs. The puzzle element gets interesting as tiles of the same color can chain by 1 space, so if I have a tile that needs three blues next to it, I can put blue1 adjacent to it, then blue 2 above blue1, and blue 3 below blue1 and then I've met the goal on the tile. Since every tile has it's own requirements, your goal is to orchestrate things where you can complete multiple circles with the fewest moves. The game works better the fewer players you have, as the more planning you can do. The puzzle is thinky and satisfying, but I do have some concerns as to the game's staying power. I also wish the game came with some neutral circle markers you could use to cover circles that you are no longer able to complete, just to reduce the visual load. Of course this would be easy to find custom bits for. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :nostar: Reasonably low downtime between turns with mildly AP players :nostar: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::star::star::nostar: Raw enjoyment

Lee las reseñas y valóralo

Dudas de reglas

Respondidas a partir del reglamento por el asistente de reglas de Ludoya.

Can I take any tile from the Moon Wheel or only those on the selection track?

You take tiles from the selection track; after you take a tile you refill the selection track from the Moon Wheel and then resolve the rest of your action (including advancing the moon marker). (p3)

When I take a tile, how far do I move my moon marker?

After taking a tile you advance the moon track by the tile’s printed time cost (the number shown on the tile). (p2, p3)

Do corner tasks count tiles diagonally or only orthogonally?

Corner tasks count only orthogonally adjacent tiles; groups of the same color that are orthogonally connected are counted as groups for task fulfillment. (p4)

Does the tile I just placed count toward fulfilling its own corner tasks?

No — the tile you place does not count as part of the surrounding color groups for its own corner tasks (see the examples illustrating origin-color exclusion). (p4, p5)

How is the solo game different — what changes should I watch out for?

Solo play uses a two‑phase sequence with token stacks, special selection‑track rules, and adjusted scoring/penalties specific to solo mode; follow the solo setup and procedures listed for single‑player games. (p6)

Abre el asistente de reglas de Ludoya, que lee el reglamento de este juego.

Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.