
2015 · Composants à collectionner
Star Wars: Armada
Players act as fleet admirals for opposing factions, assembling lists of capital ships, squadrons, and support units and then resolving large-scale space battles. Capital ships are steered using a hinged maneuver tool that models inertia and turning limitations, while squadrons of starfighters operate separately across the battlefield. Combat resolves through dice-based attacks and defense allocation, with engineering and token effects modifying shields, hull, and critical systems. Each capital ship maintains a concealed command stack: players build and cycle commands to plan actions in advance, then reveal and execute the top command each round to determine movement, activation order, and tactical effects.
- Joueurs
- 2
- Temps de jeu
- 120 min
- Âge
- 14+
- Complexité
- 3,2 / 5
À propos du jeu
- Illustration
- Publisher
Extensions
Les voir dans Ludoya
Star Wars: Armada – Escadrons de Chasseurs Rebelles2015
Star Wars: Armada – Escadrons de Chasseurs Impériaux2015
Star Wars: Armada – Escadrons Filous et Scélérats2015
Star Wars: Armada – Destroyer Stellaire de Classe Gladiator2015
Star Wars: Armada – Frégate d'Assaut Mark II2015
Star Wars: Armada – Home One2015
Star Wars: Armada – Destroyer Stellaire de Classe Impérial2015
Star Wars: Armada – CR90 Corellian Corvette Expansion Pack2015
Star Wars: Armada – Destroyer Stellaire de Classe Victory2015
Star Wars: Armada – Frégate Nébulon-B2015
Star Wars: Armada – Frégate MC30c2016
Star Wars: Armada – Raider Impérial2015
Star Wars: Armada – Interdictor Expansion Pack2016
Star Wars: Armada – Le Conflit Corellien2017
Star Wars: Armada – Imperial Assault Carriers Expansion Pack2016
Star Wars: Armada – Liberty2017
Star Wars: Armada – Rebel Transports Expansion Pack2016
Star Wars: Armada – Imperial Fighter Squadrons II Expansion Pack2016
Star Wars: Armada – Rebel Fighter Squadrons II Expansion Pack2016
Star Wars: Armada – Imperial Light Cruiser Expansion Pack2016
Star Wars: Armada – Phoenix Home Expansion Pack2016
Star Wars: Armada – Chimaera Expansion Pack2017
Star Wars: Armada – Transport Léger Impérial2017
Star Wars: Armada – Hammerhead Corvettes Expansion Pack2017
Star Wars: Armada – Profundity2018
Star Wars: Armada – Rebellion in the Rim2019
Star Wars: Armada – Super Star Destroyer Expansion Pack2018
Star Wars: Armada – Destroyer Stellaire de Classe Onager2020
Star Wars: Armada – Nadiri Starhawk Expansion Pack2019
Star Wars: Armada – Separatist Fighter Squadrons Expansion Pack2020
Star Wars: Armada – Republic Fighter Squadrons Expansion Pack2020
Star Wars: Armada – Invisible Hand Expansion Pack2021
Star Wars: Armada – Pelta-class Frigate Expansion Pack2021
Star Wars: Armada – Recusant-class Destroyer Expansion Pack2021
Star Wars: Armada – Venator-class Star Destroyer Expansion Pack2021Se joue avec
Les voir dans LudoyaOù l'acheter
Prix des boutiques et exemplaires d'occasion, vérifiés chaque jour.
Sur les tables de Ludoya
Toutes les statistiques dans Ludoya- 79
- Parties enregistrées
- 58
- Joueurs
- 2h 46m
- Partie moyenne
- 31
- Dans des collections
- 5
- Dans des listes de souhaits
6,0/10
sur 10 avis Ludoya
Evan4,6 Beautiful components, and this game is so much deeper than the other flightpath games. I really enjoyed my first play of this game, but then my lack of 2 player game time resulted in this sitting on the shelf taking up a lot of space for little benefit. As time has gone on, i've also been less enthusiastic about games that use dice to resolve combat, so despite this being the best flightpath game I've played, it's still a little luckheavy for me. Pity. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment
Questions de règles
Réponses tirées du livret par l'assistant de règles de Ludoya.
Can my ship move through or end its movement overlapping another ship or squadron?
A ship cannot finish its movement overlapping another ship; its speed is temporarily reduced by 1 and it retries until it can finish or its speed is reduced to 0, and after moving both the moving ship and the closest ship it overlapped each receive one facedown damage card (Rulebook, pp. 17–18). If a ship ends on top of one or more squadrons, the ship finishes normally and the non‑moving player places the overlapped squadrons so their bases touch the ship (Rulebook, p. 17).
How do defense tokens work — can I use more than one or stack the same type in one attack?
After the attacker resolves accuracy results, the defender may spend one or more defense tokens but cannot spend more than one token of the same type or the same individual token more than once in that attack; spending a readied token flips it to exhausted and spending an exhausted token discards it, and exhausted tokens are readied in the Status Phase (Rulebook, p. 14). Also, a ship with speed 0 cannot spend defense tokens (Rulebook, p. 14).
How do I pick which hull zone to attack and what dice can I roll at different ranges?
The attacker declares an attacking hull zone and then a defending hull zone that must be inside the attacking zone’s firing arc and at the proper attack range measured with the range side of the range ruler; the range band determines which colors of attack dice are available (e.g., at long range only red dice) (Rulebook, pp. 13–14).
How do I trace line of sight — do squadrons and ships use different points, and what causes an obstruction penalty?
Line of sight to or from a squadron is traced to the point on its base closest to the target, while line of sight to or from a ship’s hull zone is traced from the yellow targeting point printed in that hull zone; if the LOS to a defending hull zone passes through any other hull zone on that same ship there is no LOS (Rulebook, p. 19). If LOS is traced through obstacles or other ships/squadrons (neither attacker nor defender), the attack is obstructed and the attacker rolls one fewer die of his choice (Rulebook, pp. 19–20).
What does revealing a command dial let me do, and how do command tokens work?
When you reveal a ship’s command dial during the Command/Ship sequence it grants the ship the listed command effect (e.g., Navigate, Squadron, Repair, Concentrate Fire), and you may spend that dial to place the matching command token next to the ship to use later (Rulebook, pp. 7, 12). A ship may have up to a number of command tokens equal to its command value and may not have more than one copy of each type of command token (Rulebook, p. 12).
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