Abracada...What?

2014 · Deduzione

Abracada...What?

È in corso una battaglia di magia, ma nessuno sa quali incantesimi può lanciare. I giocatori usano deduzione, logica e un pizzico di fortuna per identificare i propri incantesimi nascosti e lanciarli contro gli avversari. Scegliere troppo spesso l’incantesimo sbagliato può porre fine alla partita.

Giocatori
2–5 ideale in 4
Tempo di gioco
30 min
Età
7+
Complessità
1,6 / 5
5,7 su LudoyaSfidare la sorteRuoli con informazione asimmetricaMemoria

Il gioco

Autori

Foto dai tavoli di Ludoya

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  • Abracada...What? sul tavolo, foto di Bruno Circulo Friki
  • Abracada...What? sul tavolo, foto di Bruno Circulo Friki

Sui tavoli di Ludoya

Tutte le statistiche in Ludoya
32
Partite registrate
49
Giocatori
38m
Partita media
14
Nelle ludoteche
1
Nelle liste dei desideri

5,7/10

da 9 recensioni Ludoya

  • SrCornelius7,0

    Local

    Nessuna partita registrata

  • Benjamín Amorín7,0

    Cool Familiar Deduction Game of Magic Combats. It reminds me a bit of Hanabi. Funnier than it seems.

    Nessuna partita registrata

  • Evan3,0

    This is a game like Hanabi, where you can see everyone else's hand but not your own. The tile spread is 1 one, 2 twos, 3 threes, up to 8. On your turn you say a number of a tile you think you have, if you are right, you cast the spell and can then cast another of equal or higher number. You play until someone dies, and then people get points. 8 points wins. I didn't like it much, as there's a strange rule where the person who gets killed goes first, which is a big disadvantage, as you can't use healing spells, since you start at max, and you don't get the benefit of what other people try to cast, as it gives you information about what you might have, since people won't cast something they see all or most of the copies of in other player's hands. it's a cute idea although it definitely outstayed it's welcome. Additionally the tiles aren't really tiles so much as cardboard tokens slid into these large plastic encasements, which helps to make it so you can't see what you have from above or to the sides, but it also makes it somewhat hard to see what the people to the left or right of you have without leaning into the table some. ★ Art, Iconography and components functional ☆ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ☆☆☆☆☆ Raw enjoyment

    Prime impressioni · 1 partita

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Dati del gioco (giocatori, durata, età, crediti) da BoardGameGeek.