Pandemic: Iberia

2016 · Medico

Pandemic: Iberia

Ambientato nella Penisola Iberica nel 1848, i giocatori assumono ruoli specialistici come infermiere, ferroviere, medico di campagna e marinaio per fermare le epidemie di malaria, tifo, febbre gialla e colera. I giocatori si spostano tra le città in carrozza, in barca o in treno, curano i cubi malattia, distribuiscono acqua purificata e costruiscono collegamenti ferroviari per rallentare la trasmissione, collaborando alla scoperta delle cure. Due varianti opzionali modificano il gioco: una aumenta l'afflusso di pazienti verso gli ospedali e ne potenzia le abilità; l'altra assegna poteri unici a ciascuna malattia storica, per una sfida più tematica.

Giocatori
2–5 ideale in 4
Tempo di gioco
45 min
Età
8+
Complessità
2,6 / 5
7,7 su Ludoyada 129,99 €TreniPost-napoleonicoCostruzione di reti e percorsiMovimento punto a puntoGioco solitario / Solitario

Sui tavoli di Ludoya

Tutte le statistiche in Ludoya
307
Partite registrate
238
Giocatori
55m 54s
Partita media
139
Nelle ludoteche
16
Nelle liste dei desideri

7,7/10

da 59 recensioni Ludoya

  • Vic Granell8,5

    I would play this over standard Pandemic in almost every scenario (except maybe with absolute strangers to boardgaming). Love the variety of setups, variants and the extra challenge it brings.

  • Alexandre MATHIS10,0

    S'il ne fallait qu'un Pandemic, on prendrait celui-ci. Thème, possibilités, variantes, mécanismes... un jeu coopératif majeur enfin disponible à nouveau !

  • Evan5,9

    Between this and Pandemic: Rising Tide, I'm going to have to stop saying I don't like Pandemic. There are a few things that make this game shine for me. I don't know why, but first off, the theme works so much better for me here than the theme of base pandemic. Something about the virus movie appeal of the original game is a huge turn off for me. This period piece early doctor thing that's happening in this game works for me. The game has a few fun looking changes from the original pandemic, but I figured I'd take it slow and just try the game at the most basic level first. Good thing too considering the mess I made of things. The core changes here are that rather than being able to fly around the board, you can only teleport between spaces along the edge of the map with boat anchors. If you want to teleport into any spaces in the interior of the map, you first have to spend actions laying down railroad pieces along the routes. To compensate you for the wasted actions, you can also waste cards from your hand to drop purified water tokens into regions of the board, which then get removed to prevent a cube from being placed in any of the cities bordering that region. Of course, doing this too much means you won't have the cards needed to research the diseases, which is how you win. The last major change is that when a disease gets researched, it continues to punish you, and is never eradicated. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

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Dati del gioco (giocatori, durata, età, crediti) da BoardGameGeek.