SeaFall

2016 · Esplorazione

SeaFall

I giocatori comandano un impero della terraferma in ripresa, in un’epoca di rinnovata navigazione, inviando navi a esplorare e mappare un arcipelago intricato come un puzzle. Le spedizioni esplorano e rivelano isole, stabiliscono rotte commerciali, sviluppano insediamenti e lanciano incursioni o combattono battaglie navali contro rivali e forze locali. Il gioco in stile campagna si evolve nel corso di più sessioni: decisioni, eventi e rancori vengono registrati, e le configurazioni future cambiano in base agli esiti precedenti. Il gioco pone l’accento sull’esplorazione, la gestione delle risorse, il movimento della flotta e obiettivi asimmetrici all’interno di una narrazione persistente e ramificata.

Giocatori
3–5 ideale in 4
Tempo di gioco
120–180 min
Età
14+
Complessità
3,8 / 5
5,7 su Ludoyada 58,50 €NauticoCiviltàCampagna / Basato su Carte di BattagliaPoteri Variabili dei GiocatoriGestione della Mano

Sui tavoli di Ludoya

Tutte le statistiche in Ludoya
111
Partite registrate
53
Giocatori
2h 51m
Partita media
53
Nelle ludoteche
3
Nelle liste dei desideri

5,7/10

da 14 recensioni Ludoya

  • Leo8,0

    Too bad the german rules have a lot of errors. Thanks to the unofficial errata in this Forum the game is playable.

    Nessuna partita registrata

  • Benjamín Amorín7,0

    We have played 5 times now and we feel a bit cold now. It has great things, we had so much fun, but we've lost a bit of punch since the beginning. Let's see what the game has prepared for us.

    Nessuna partita registrata

  • Evan5,0

    Seafall is tough game to nail down. It's a legacy game which means that new rules and components get added and changed across multiple plays, and this legacy game in particular is hard to talk about because the scope of what's happening in the game drastically changes from play to play as new entirely new mechanisms are added. I don't want to talk about any mechanisms specifically because part of the experience of the game is for these things to come as a surprise, but I will say that while this is the best pirate themed game I've ever played (although I'm not all the way through the game yet), I can absolutely see how many players would feel alienated by it's constantly shifting scope. It's not only that it adds new mechanisms, it's that the new mechanisms it adds aren't typically things that players who like pickup and deliver style games enjoy. If you don't have a group of four people who are all open to it, open to playing many times in a row, who are all players who enjoy euros AND ameritrash games AND enjoy a fair bit of randomness, AND who are ok with the first game session being very dull, AND who are ok with the idea that they might spend a whole gaming session setting up to win the following game session... well, you get the idea. This is a great game that's tough to play. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    L'ha giocato 5 volte

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Dati del gioco (giocatori, durata, età, crediti) da BoardGameGeek.