Thiefdom

2025 · Medievale

Thiefdom

Players lead rival thief guilds stealing from a medieval town over six nights to score victory points. Each player programs the turn order for three thief figures plus neutral pieces, then resolves actions in that sequence, moving thieves, picking up loot, using equipment and avoiding city guards. Detentions cause loss of loot and points. The map uses modular, double-sided quarters to create a new pickup-and-deliver puzzle each game. Players buy from a roster of equipment to grant abilities and recruit tavern guests to support their plans, balancing planning, timing and interaction as the night unfolds.

Giocatori
1–4 ideale in 3
Tempo di gioco
60–120 min
Età
14+
Complessità
3 / 5
da 61,90 €Tabellone ModulareGioco solitario / SolitarioPreparazione variabile

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Dati del gioco (giocatori, durata, età, crediti) da BoardGameGeek.