エージェントアベニュー

2024 · ブラフ

エージェントアベニュー

Players portray retired spies living in a suburban animal neighborhood who try to unmask each other while scoring points. Each turn a player splits a pair of cards by choosing one to play face-up and one face-down; the opponent then chooses which card the active player keeps, creating a constant bluffing tension. Cards represent agents and spy tools that form sets for points, trigger special effects, and advance markers on a catch-me race track. The game ends when a player uncovers the opposing spy or when endgame scoring resolves, so players balance set collection, tactical card play, and deceptive choices to outmaneuver rivals.

プレイ人数
2–4 ベスト2人
プレイ時間
10–20分
対象年齢
8+
複雑さ
1.2 / 5
7.8 Ludoyaで¥2,683から動物カードゲームトラック上の移動私が切り、あなたが選ぶレース

Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る
842
記録されたプレイ
311
プレイヤー
9m 26s
平均プレイ時間
127
コレクション登録
20
ウィッシュリスト登録
2
予約済み

7.8/10

Ludoyaのレビュー42件より

  • 楽しさ8.0
  • インタラクション10.0
  • リプレイ性8.7
  • 独自性8.0
  • 見た目8.0
  • アクセシビリティ10.0
  • Flink8.0

    Pretty cool and simple design with some clever I split you choose mechanism that offers quick and fun plays! Love the artwork!

  • beqs the 1st7.0

    A typical "just one more round" 2 player game. Comfy and fun gameplay. Might get a little repetetive on the long run. The mindgame "I split you choose" mechanism works really well.

  • Elfrikijugon8.0

    Toledum 2025

レビューを読んで評価する

ルールに関する質問

Ludoyaのルールアシスタントがルールブックに基づいて回答しています。

Do I have to play exactly two agent cards on my turn?

Yes — each turn's Step 1 requires you to play two agent cards (choose which ones to play from your hand). (Rulebook p5)

Do I always draw back up to four cards at the end of my turn?

Yes — after resolving your turn actions you draw up to four cards unless the optional discard/draw rule is in use; that optional rule and its limits are described separately. (Rulebook p5, p6)

If I recruit a black market card, can I use its effect immediately?

It depends — some black market cards have instant effects you apply immediately, while others are ongoing and are placed under your home to provide continuing abilities; see the distinction and placement rules. (Rulebook p11–12)

How do I move meeples — can I move any meeple or only with certain agent icons?

You move meeples by using the movement icons on recruited agents; recruit an agent with the required icon and then use that icon to move meeples as shown in the examples. (Rulebook p6–7)

When do you check for a win or loss, and what happens if cards run out?

Win/loss is checked at the end of a turn: having three Codebreakers wins the game and having three Daredevils loses it; running out of cards and tie-resolution procedures are covered in the endgame rules. (Rulebook p7–9)

このゲームのルールブックを読むLudoyaのルールアシスタントが開きます。

スコアシートとプレイ補助ツール

  • Kit de juego
次のゲームで使う

ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek