Citrus

2013 · 経済

Citrus

Players plant and expand citrus groves and build onto fincas by drafting and placing landscape tiles to score points. Turns are simple: collect tiles or build on a finca, then harvest plantations to gain income and reset space for new growth. Timing of harvests determines which plantations remain in contention for finca scoring, so players must balance immediate income against long-term point opportunities. Supports 2–5 players with a shorter variant and a family-friendly ruleset; plays in about 50 minutes and scales well for two players.

プレイ人数
2–5 ベスト2人
プレイ時間
60分
対象年齢
10+
複雑さ
2.5 / 5
5.8 Ludoyaで農業領土構築エリア多数派/影響力公開ドラフト可変セットアップ

Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る
20
記録されたプレイ
37
プレイヤー
43m 30s
平均プレイ時間
7
コレクション登録
6
ウィッシュリスト登録
1
予約済み

5.8/10

Ludoyaのレビュー6件より

  • Garfield2.0

    #TilePlacement Way too chaotic with 5 players. If you're lucky you get the right tiles, if not, you gonna lose. [c] Theme: ★★☆☆☆ <!-- size 7]Abstract --> Gameplay: ★★☆☆☆ <!-- size 7]Not much you can do --> Interaction: ★★☆☆☆ <!-- size 7]Very little direct interaction --> Artwork: ★★★★★ <!-- size 7]Archipel tiles are gorgeous --> Luck: ★★★★☆ <!-- size 7]Plantation tiles are drawn from a bag --> Strategy: ★★★☆☆ <!-- size 7]Connect as many haziendas as possible? --> Components: ★★☆☆☆ <!-- size 7]Average --> Play duration: ★★☆☆☆ <!-- size 7]Too long with 5 players --> Easy to teach: ★★★☆☆ <!-- size 7]Ok --> Rules quality: <!-- size 7]not yet read --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★☆☆☆☆ <!-- size 7]Can be huge with AP-Players --> Replay value: ★★★☆☆ <!-- size 7]Random tiles and plantation placements --> [/c]

    プレイ履歴なし

  • Kevin Van Loo7.6

    Good game, abstract feel. End game scoring can be huge and unexpected when you hop over people. Also using this to introduce people to boardgaming. Fun 4/5 · Interaction 5/5 · Appeal 3/5 · Uniqueness 4/5 · Replayability 3/5 · Accessibility 3/5

    プレイ履歴なし

  • Evan7.0

    On a turn, you either buy tiles which are placed on the board in chains of the same color, and then you place a claim meeple on a tile of the chain, or you can remove one or more meeples from the board to score points and collect money. As the game progresses, scoring house tiles get completely surrounded which triggers their payout for whoever has the first and second place in number of tile chains in some way surrounding the scoring tile. This creates a really interesting dynamic of trying to snake chains of tiles between multiple houses. This gets tricky as each house demands a different color on each of it's orthogonal adjacencies, yet diagonal adjacent chains still count. The board is littered with one time use special action tiles you collect when you build on top of them. The game has a good set of short term planning with a lot of tactical choices. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    5回プレイ済み

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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。