グレート ウエスタン トレイル

2016 · 動物

グレート ウエスタン トレイル

Players act as 19th-century ranchers driving cattle from Texas to Kansas City to load them onto trains for profit and victory points. Gameplay centers on managing a hand and deck of cattle cards to assemble higher-value herds, while moving along a shared trail and using buildings to access actions and bonuses. Players hire and deploy workers — cowboys to improve cattle, craftsmen to build personal buildings, and engineers to enhance rail connections — and balance route movement, deck management, and timing of deliveries. Scoring rewards valuable cattle, efficient use of buildings and workers, and development of the railroad network over multiple trips.

プレイ人数
2–4 ベスト3人
プレイ時間
75–150分
対象年齢
12+
複雑さ
3.7 / 5
8.1 Ludoyaで¥8,199からアメリカ西部トラック上の移動手札管理セット収集

Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る
1,096
記録されたプレイ
948
プレイヤー
2h 5m
平均プレイ時間
232
コレクション登録
31
ウィッシュリスト登録

8.1/10

Ludoyaのレビュー159件より

プレイ人数別

  • 1人非推奨 · 3票
  • 2人推奨 · 3票
  • 3人ベスト · 3票
  • 4人推奨 · 3票
  • Mestremuten10.0

    Rating: 5/5 Production value: 4/4 Is the game in my collection/Love to have?: 1/1

    30回プレイ済み

  • Garfield9.0

    #57 Metallmünzen im Dach Thematic strategic game with the right amount of decisions to make. [c] Theme: ★★★☆☆ <!-- size 7]Good --> Gameplay: ★★★★☆ <!-- size 7]A lot of decisions but not too much --> Interaction: ★★☆☆☆ <!-- size 7]Not that much --> Artwork: ★★★☆☆ <!-- size 7]Good, nothing special --> Luck: ★★★☆☆ <!-- size 7]Card drawing --> Strategy: ★★★★☆ <!-- size 7]Very strategic --> Components: ★★★☆☆ <!-- size 7]Nothing special --> Play duration: ★★★☆☆ <!-- size 7]Ok --> Easy to teach: ★☆☆☆☆ <!-- size 7]A lot to teach --> Setup time: ★★☆☆☆ <!-- size 7]A lot of things to setup --> No downtime: ★★★☆☆ <!-- size 7]Still ok --> Replay value: ★★★★☆ <!-- size 7]Different strategies --> [/c]

    プレイ履歴なし

  • Carlos9.0

    Easy to play and hard to master. Long term strategy is key.

    プレイ履歴なし

レビューを読んで評価する

ルールに関する質問

Ludoyaのルールアシスタントがルールブックに基づいて回答しています。

Do empty spaces on the trail count as movement steps?

No. Only locations—Kansas City and spaces with a building, hazard, or teepee tile—count as steps; empty spaces are not locations. You must move at least 1 step, and you may not pass over Kansas City. (p. 6)

Do I have to pay the fees on hands if I only pass over a tile, or if I can’t afford them?

Yes, fees apply when you move to or pass over a location with green or black hands. If you can’t pay the full fee, pay what you can and continue; you never pay those fees retroactively. (p. 6)

Can I use an auxiliary action as well as the local actions on my building?

No. On a neutral building or your own building, you may use its local actions, or—only if you use none of them—perform one single auxiliary action instead. On another player’s building, a hazard, or a teepee tile, you may perform one single auxiliary action. (p. 7)

When I get income in Kansas City, do duplicate cattle cards count more than once?

No. Add the breeding values of the different cattle types in your hand, counting each type only once, however many copies you have. You may add temporary certificates, and permanent certificates add automatically; then take that many dollars and discard your hand. (p. 8)

Can I deliver to a city I’ve already delivered to, and do I always pay transport costs?

You can’t choose a city where you already have a disc, except for the local town, Kansas City, and San Francisco. You pay transport costs only if your engine is behind the chosen city: pay $1 for each crest between your engine and that city. (p. 9)

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グレート ウエスタン トレイルのスコアシート

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スコアシートとプレイ補助ツール

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次のプレイで使う

ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。